Semblature

Press kit

Everything here may be used freely in coverage of the game. Questions: [email protected].

Factsheet

Short description

Semblature is a single-player deduction game. You're given a bench of units, every one identical from the outside whether inhabited or not, and a set of statements about them. Work out which statements hold and arrange the bench so it stands. You will never be required to guess: every puzzle has a verified unique solution, and the evidence always suffices.

Longer description

A semblature, built like "armature" or "ligature", is an assembled whole of seemings: a bench of units where one wrong placement means the whole structure doesn't stand. The game hands you the bench, the statements, and nothing else. Every statement is load-bearing. Some hold. Your job is to tell seeming from being.

The design rests on a fairness covenant: no puzzle ever requires a guess, every solution is generated and verified unique, and the evidence in front of you always suffices. Hints are free and unlimited, and they stop at the evidence, pointing at what you haven't used rather than what to conclude. There are no timers, no failure states, and no lost progress. It runs about five hours to 100% of the Steam achievements, it has a real ending, and it costs $4.99.

Features

History

Semblature is made by one person, in the evenings, around a day job. The design was prototyped and playtested in the browser before a line of engine code was written, and the puzzle content is generated offline against a solver that proves every solution unique. The fairness covenant is enforced by the pipeline, not by hand-checking.

Assets

The four screenshots on the home page are real captures from a development build (24 August 2026) and are cleared for use in coverage. Please date them, because the game is unfinished and the interface is still moving. They are unretouched apart from being scaled down and encoded; nothing in the interface has been moved, cleaned up, or composited. Each is linked below at its capture resolution, 1920×1200.

Store art and brand

The store set is drawn by a version-controlled script from the game's own palette and its own board geometry: set type over the units as the game draws them. There is no generated imagery in it and no photography, and the how it's made page itemises that along with everything else. Cleared for use in coverage.

Video & monetisation permission

You're welcome to publish and monetise videos of Semblature: gameplay, reviews, criticism, spoilers and all. No permission needed; this page is the permission.

About Perpolita

Perpolita is a one-person game studio making fun and polished games. Semblature is its first title. Studio boilerplate and brand assets: perpolita.com/press.

How it's made

An itemised, kept-current statement of where AI tools are and aren't used in Semblature is at semblature.com/ai.html.