Semblature

SEMBLATURE

A Deduction Game

3 1 5 2 4

A connection of units whose correct positions and statuses you must deduce.

SINGLE-PLAYER · PC (STEAM) · $4.99 · ABOUT FIVE HOURS

Wishlist on Steam

In development. A free demo is planned, and Steam will tell you when things ship if you wishlist it.

Where AI tools are and aren't used in making this game is itemised here.

What a semblature is

A semblature (sem-bluh-cher) is a magical assembly of parts that only works properly when its units are positioned in the right order. Your job is to figure out what is wrong and make it right.

Every unit looks identical from the outside. Some are broken and need repairing. Some are hosting a Shade, an elusive creature that has secretly moved in and will complicate your deductions. Your specialized workbench pulls information from each unit to get you started. You have to figure out the rest.

  1. Read each statement.

    Each unit makes a statement, which can be true or false based on its relative position. A broken unit does not fail quietly. It states the opposite of the truth when it is in the proper position.

  2. Work out the status of every part.

    Which are working, which are broken, which are hosted, and which are clear.

  3. Set the order.

    Move or swap the units until the arrangement is correct. Doing that can also help you solve the status of each unit.

THE FAIRNESS COVENANT

You will never be required to guess.

Every puzzle is generated against a verified unique solution. The evidence always suffices, and you never have to guess or deal with RNG.

Hints are free, unlimited, and never held against you.

A hint nudges you at first, and will give you a clear move if that's what you want. The game never marks you down or penalises you for asking, and 100% of the Steam achievements stays reachable whether you used hints or not.

Nothing punishes you.

No timers, no failure states, no lost progress, no forced replays. Being wrong teaches you something; it never costs you the evening.

It ends.

About five hours, and the last half hour is meant to be the best one. One purchase, no microtransactions, no live service. Nothing is carved out of it to sell back to you, and nothing is asking you to come back tomorrow.

In progress

Captured from a development build on 24 August 2026. The game is unfinished and this is what it looks like today, not at release. Any shot opens at full size.

The first bench: four units in a row, each carrying a statement about where it sits. A rule at the top explains that a working unit shows aligned when its statement is true. Three read aligned, one unaligned.
The first semblature, and the rule it teaches
Six units laid out as a tray, two rows of three, with statements about rows and columns. One to two units are broken, one to two are hosted, and the report is ready to sign.
Semblature units that fill a tray
A bench closed into a ring of six units read clockwise. A card on the left explains that every unit has exactly two neighbours and that clockwise statements chain.
Semblature units that close into rings
The diagnostic report: arrangement solved, unit statuses verified, Certain earned, three moves used, and the final order of six units.
The diagnostic report

Latest release notes

Nothing has shipped yet. The demo will be the first entry.

All release notes → · RSS

Semblature is made by Perpolita, a one-person studio. The devlog covers what shipped, what broke and what changed. How it's made is documented asset by asset.